/*
 * envioAlCliente.h
 *
 *  Created on: Nov 15, 2014
 *      Author: root
 */

#include "../clasesAuxiliares/SocketCommunication.h"


#ifndef ENVIOALCLIENTE_H_
#define ENVIOALCLIENTE_H_

class envioAlCliente {
public:

	static void  envioCreacion(char *, SocketCommunication *, SocketCommunication *, int, int);
	static void  envioPosicion(char *, SocketCommunication *, SocketCommunication *, int x, int y);
	static void  envioColision(char *, char *, SocketCommunication *, SocketCommunication *);
	static void  envioRestarVidas(char *, SocketCommunication *, SocketCommunication *, int x);
	static void  envioRescatePrincesa(char *, SocketCommunication *, SocketCommunication *);
	static void  envioReiniciarPantalla(char *, SocketCommunication *, SocketCommunication *);
	static void  envioFinJuego(SocketCommunication *, SocketCommunication *);
	static void  envioBorrarPersonaje(char *, SocketCommunication *, SocketCommunication *);


	envioAlCliente();
	virtual ~envioAlCliente();
};

#endif /* ENVIOALCLIENTE_H_ */
